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Searched refs:cacheLine (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/Pipeline/
DVertexRoutine.cpp74 Pointer<Byte> cacheLine = vertexCache + cacheIndex * UInt((int)sizeof(Vertex)); in generate()
75 writeVertex(vertex, cacheLine); in generate()
617 void VertexRoutine::writeCache(Pointer<Byte> &cacheLine) in writeCache() argument
656 *Pointer<Float>(cacheLine + OFFSET(Vertex,v[i]) + sizeof(Vertex) * 0) = v.x.x; in writeCache()
657 *Pointer<Float>(cacheLine + OFFSET(Vertex,v[i]) + sizeof(Vertex) * 1) = v.x.y; in writeCache()
658 *Pointer<Float>(cacheLine + OFFSET(Vertex,v[i]) + sizeof(Vertex) * 2) = v.x.z; in writeCache()
659 *Pointer<Float>(cacheLine + OFFSET(Vertex,v[i]) + sizeof(Vertex) * 3) = v.x.w; in writeCache()
672 *Pointer<Float4>(cacheLine + OFFSET(Vertex,v[i]) + sizeof(Vertex) * 0, 16) = v.x; in writeCache()
673 *Pointer<Float4>(cacheLine + OFFSET(Vertex,v[i]) + sizeof(Vertex) * 1, 16) = v.y; in writeCache()
674 *Pointer<Float4>(cacheLine + OFFSET(Vertex,v[i]) + sizeof(Vertex) * 2, 16) = v.z; in writeCache()
[all …]
DVertexRoutine.hpp65 void writeCache(Pointer<Byte> &cacheLine);
66 void writeVertex(const Pointer<Byte> &vertex, Pointer<Byte> &cacheLine);
/external/swiftshader/src/Shader/
DVertexRoutine.cpp74 Pointer<Byte> cacheLine = vertexCache + cacheIndex * UInt((int)sizeof(Vertex)); in generate()
75 writeVertex(vertex, cacheLine); in generate()
644 void VertexRoutine::writeCache(Pointer<Byte> &cacheLine) in writeCache() argument
683 *Pointer<Float>(cacheLine + OFFSET(Vertex,v[i]) + sizeof(Vertex) * 0) = v.x.x; in writeCache()
684 *Pointer<Float>(cacheLine + OFFSET(Vertex,v[i]) + sizeof(Vertex) * 1) = v.x.y; in writeCache()
685 *Pointer<Float>(cacheLine + OFFSET(Vertex,v[i]) + sizeof(Vertex) * 2) = v.x.z; in writeCache()
686 *Pointer<Float>(cacheLine + OFFSET(Vertex,v[i]) + sizeof(Vertex) * 3) = v.x.w; in writeCache()
699 *Pointer<Float4>(cacheLine + OFFSET(Vertex,v[i]) + sizeof(Vertex) * 0, 16) = v.x; in writeCache()
700 *Pointer<Float4>(cacheLine + OFFSET(Vertex,v[i]) + sizeof(Vertex) * 1, 16) = v.y; in writeCache()
701 *Pointer<Float4>(cacheLine + OFFSET(Vertex,v[i]) + sizeof(Vertex) * 2, 16) = v.z; in writeCache()
[all …]
DVertexRoutine.hpp65 void writeCache(Pointer<Byte> &cacheLine);
66 void writeVertex(const Pointer<Byte> &vertex, Pointer<Byte> &cacheLine);