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Searched refs:cameraRelative (Results 1 – 2 of 2) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DRenderSystem.java53 …id scheduleForDraw(DrawableObject object, Vector2 position, int priority, boolean cameraRelative) { in scheduleForDraw() argument
56 element.set(object, position, priority, cameraRelative); in scheduleForDraw()
108 cameraRelative = isCameraRelative; in set()
124 cameraRelative = false; in reset()
130 public boolean cameraRelative; field in RenderSystem.RenderElement
DGameRenderer.java221 if (element.cameraRelative) { in onDrawFrame()