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Searched refs:cameraY (Results 1 – 4 of 4) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DRenderSystem.java73 public void swap(GameRenderer renderer, float cameraX, float cameraY) { in swap() argument
77 renderer.setDrawQueue(mRenderQueues[mQueueIndex], cameraX, cameraY); in swap()
DGameRenderer.java295 public synchronized void setDrawQueue(ObjectManager queue, float cameraX, float cameraY) { in setDrawQueue() argument
298 mCameraY = cameraY; in setDrawQueue()
/external/skqp/platform_tools/android/apps/skar_java/src/main/java/com/google/skar/examples/helloskar/rendering/
DDrawManager.java434 float cameraY = cameraPose.ty(); in calculateDistanceToPlane() local
441 + (cameraY - planePose.ty()) * normal[1] in calculateDistanceToPlane()
/external/skia/platform_tools/android/apps/skar_java/src/main/java/com/google/skar/examples/helloskar/rendering/
DDrawManager.java434 float cameraY = cameraPose.ty(); in calculateDistanceToPlane() local
441 + (cameraY - planePose.ty()) * normal[1] in calculateDistanceToPlane()