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Searched refs:channelOrderMap (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/glshared/
DglsShaderExecUtil.cpp539 const tcu::TextureFormat::ChannelOrder channelOrderMap[] = in getRenderbufferFormatForOutput() local
561 DE_ASSERT(de::inRange<int>(numComps, 1, DE_LENGTH_OF_ARRAY(channelOrderMap))); in getRenderbufferFormatForOutput()
563 return tcu::TextureFormat(channelOrderMap[numComps-1], channelType); in getRenderbufferFormatForOutput()
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
DvktShaderExecutor.cpp672 const tcu::TextureFormat::ChannelOrder channelOrderMap[] = in getRenderbufferFormatForOutput() local
695 DE_ASSERT(de::inRange<int>(numComps, 1, DE_LENGTH_OF_ARRAY(channelOrderMap))); in getRenderbufferFormatForOutput()
697 return tcu::TextureFormat(channelOrderMap[numComps-1], channelType); in getRenderbufferFormatForOutput()