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Searched refs:checkFramebufferStatus (Results 1 – 25 of 124) sorted by relevance

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/external/deqp/modules/gles31/functional/
Des31fStencilTexturingTests.cpp504 static void checkFramebufferStatus (const glw::Functions& gl) in checkFramebufferStatus() function
506 const deUint32 status = gl.checkFramebufferStatus(GL_FRAMEBUFFER); in checkFramebufferStatus()
551 checkFramebufferStatus(gl); in iterate()
613 checkFramebufferStatus(gl); in iterate()
704 checkFramebufferStatus(gl); in iterate()
776 checkFramebufferStatus(gl); in iterate()
781 checkFramebufferStatus(gl); in iterate()
834 checkFramebufferStatus(gl); in iterate()
857 checkFramebufferStatus(gl); in iterate()
916 checkFramebufferStatus(gl); in iterate()
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Des31fFboNoAttachmentTests.cpp108 TCU_CHECK(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in checkFramebufferSize()
206 TCU_CHECK(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in checkFramebufferRenderable()
297 …m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, "Frameb… in iterate()
300 …m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, "Frameb… in iterate()
303 …m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE, "Frameb… in iterate()
306 …m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, "Frameb… in iterate()
Des31fFboTestCase.hpp61 void checkFramebufferStatus (deUint32 target);
Des31fShaderHelperInvocationTests.cpp237 …if (m_numSamples > maxSamples && gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPL… in FboHelper()
240 TCU_CHECK(gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in FboHelper()
248 TCU_CHECK(gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in FboHelper()
Des31fMultisampleShaderRenderCase.cpp196 if (gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in init()
234 if (gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in init()
261 if (gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in init()
/external/deqp/external/openglcts/modules/gles31/
Des31cTextureStorageMultisampleDependenciesTests.cpp257 glw::GLenum fbo_status = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate()
405 glw::GLenum fbo_status = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate()
423 fbo_status = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate()
442 fbo_status = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate()
633 glw::GLenum fbo_completeness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate()
656 fbo_completeness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate()
679 fbo_completeness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate()
827 glw::GLenum fbo_completeness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate()
847 fbo_completeness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate()
863 fbo_completeness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate()
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Des31cTextureStorageMultisampleGetMultisamplefvTests.cpp238 fbo_completeness_status = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate()
/external/deqp/modules/gles3/functional/
Des3fFboDepthbufferTests.cpp98 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
190 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
276 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
Des3fFboColorbufferTests.cpp136 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
271 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
405 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
532 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
656 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
768 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
860 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
929 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
991 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
Des3fFboTestCase.hpp61 void checkFramebufferStatus (deUint32 target);
Des3fFboStencilbufferTests.cpp97 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
194 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
Des3fFboInvalidateTests.cpp237 checkFramebufferStatus (GL_FRAMEBUFFER); in render()
395 checkFramebufferStatus (GL_FRAMEBUFFER); in render()
498 checkFramebufferStatus (GL_FRAMEBUFFER); in render()
618 checkFramebufferStatus (GL_FRAMEBUFFER); in render()
746 checkFramebufferStatus (GL_FRAMEBUFFER); in render()
869 checkFramebufferStatus (GL_FRAMEBUFFER); in render()
983 checkFramebufferStatus (GL_FRAMEBUFFER); in render()
1133 checkFramebufferStatus (GL_FRAMEBUFFER); in render()
1242 checkFramebufferStatus (GL_FRAMEBUFFER); in render()
Des3fFramebufferBlitTests.cpp103 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
392 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
529 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
659 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
788 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArrayImageTextureSize.cpp1186 checkFramebufferStatus(GL_READ_FRAMEBUFFER); in checkResults()
1208 checkFramebufferStatus(GL_READ_FRAMEBUFFER); in checkResults()
1236 void TextureCubeMapArrayTextureSizeRTBase::checkFramebufferStatus(glw::GLenum framebuffer) in checkFramebufferStatus() function in glcts::TextureCubeMapArrayTextureSizeRTBase
1241 glw::GLenum framebuffer_status = gl.checkFramebufferStatus(framebuffer); in checkFramebufferStatus()
1423 checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in runShaders()
1662 checkFramebufferStatus(GL_READ_FRAMEBUFFER); in checkResults()
DesextcTextureCubeMapArrayStencilAttachments.cpp404 void TextureCubeMapArrayStencilAttachments::checkFramebufferStatus(glw::GLenum framebuffer_status) in checkFramebufferStatus() function in glcts::TextureCubeMapArrayStencilAttachments
812 checkFramebufferStatus(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER)); in initTestIteration()
DesextcTextureCubeMapArrayStencilAttachments.hpp146 void checkFramebufferStatus(glw::GLenum framebuffer_status);
DesextcTextureCubeMapArrayFBOIncompleteness.cpp70 glw::GLenum fbo_completeness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in checkState()
DesextcTextureCubeMapArraySubImage3D.cpp418 checkFramebufferStatus(GL_READ_FRAMEBUFFER); in copyTexSubImage3D()
447 checkFramebufferStatus(GL_READ_FRAMEBUFFER); in checkResults()
/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderBlitting.cpp153 m_draw_fbo_completeness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate()
154 m_read_fbo_completeness = gl.checkFramebufferStatus(GL_READ_FRAMEBUFFER); in iterate()
DesextcGeometryShaderLayeredRenderingBoundaryCondition.cpp373 glw::GLenum fboCompleteness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate()
432 glw::GLenum _fboCompleteness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate()
/external/deqp/modules/gles2/functional/
Des2fMultisampledRenderToTextureTests.cpp105 if (gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { in iterate()
/external/autotest/client/deps/webgl_mpd/src/debug/
Dwebgl-debug.js745 wrappedContext_.checkFramebufferStatus = function(f) { function
753 }(wrappedContext_.checkFramebufferStatus);
/external/deqp/external/openglcts/modules/glesext/texture_buffer/
DesextcTextureBufferOperations.cpp437 checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterateSecondPhase()
581 void TextureBufferOperations::checkFramebufferStatus(glw::GLenum framebuffer) in checkFramebufferStatus() function in glcts::TextureBufferOperations
587 glw::GLenum framebufferStatus = gl.checkFramebufferStatus(framebuffer); in checkFramebufferStatus()
887 checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in initializeBufferObjectData()
DesextcTextureBufferOperations.hpp267 void checkFramebufferStatus(glw::GLenum framebuffer);
/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/
DesextcTextureBorderClampSamplingTexture.hpp311 void checkFramebufferStatus(glw::GLenum framebuffer);

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