Searched refs:checkNoGLES2Error (Results 1 – 9 of 9) sorted by relevance
53 GlUtil.checkNoGLES2Error("compileShader"); in compileShader()80 GlUtil.checkNoGLES2Error("Creating GlShader"); in GlShader()105 GlUtil.checkNoGLES2Error("setVertexAttribArray"); in setVertexAttribArray()124 GlUtil.checkNoGLES2Error("glUseProgram"); in useProgram()
69 GlUtil.checkNoGLES2Error("Generate framebuffer"); in GlTextureFrameBuffer()74 GlUtil.checkNoGLES2Error("Attach texture to framebuffer"); in GlTextureFrameBuffer()97 GlUtil.checkNoGLES2Error("glBindFramebuffer"); in setSize()
43 public static void checkNoGLES2Error(String msg) { in checkNoGLES2Error() method in GlUtil72 checkNoGLES2Error("generateTexture"); in generateTexture()
179 GlUtil.checkNoGLES2Error("Initialize fragment shader uniform values.");294 GlUtil.checkNoGLES2Error("YuvConverter.convert");
210 GlUtil.checkNoGLES2Error("Initialize fragment shader uniform values."); in prepareShader()
260 GlUtil.checkNoGLES2Error("glBindFramebuffer"); in draw()627 GlUtil.checkNoGLES2Error("onSurfaceCreated done"); in onSurfaceCreated()
114 GlUtil.checkNoGLES2Error("glTexImage2D"); in testRgbRendering()123 GlUtil.checkNoGLES2Error("glReadPixels"); in testRgbRendering()160 GlUtil.checkNoGLES2Error("glTexImage2D"); in testYuvRendering()170 GlUtil.checkNoGLES2Error("glReadPixels"); in testYuvRendering()296 GlUtil.checkNoGLES2Error("glReadPixels");
160 GlUtil.checkNoGLES2Error("glReadPixels"); in testThreeConstantColorFrames()229 GlUtil.checkNoGLES2Error("glReadPixels"); in testLateReturnFrame()
162 GlUtil.checkNoGLES2Error("encodeTexture"); in testEncoderUsingTextures()