Home
last modified time | relevance | path

Searched refs:chosen_location (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dlink_uniforms.cpp1239 int chosen_location = -1; in link_setup_uniform_remap_tables() local
1242 chosen_location = find_empty_block(prog, &prog->data->UniformStorage[i]); in link_setup_uniform_remap_tables()
1247 if (chosen_location != -1) { in link_setup_uniform_remap_tables()
1250 chosen_location = prog->NumUniformRemapTable; in link_setup_uniform_remap_tables()
1263 prog->UniformRemapTable[chosen_location + j] = in link_setup_uniform_remap_tables()
1267 prog->data->UniformStorage[i].remap_location = chosen_location; in link_setup_uniform_remap_tables()