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Searched refs:clientTexture (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp208 clientTexture = GL_TEXTURE0; in Context()
3416 mState.vertexAttribute[sw::TexCoord0 + clientTexture].mArrayEnabled = enable; in setTextureCoordArrayEnabled()
3421 return mState.vertexAttribute[sw::TexCoord0 + clientTexture].mArrayEnabled; in isTextureCoordArrayEnabled()
3486 clientTexture = texture; in clientActiveTexture()
3491 return clientTexture; in getClientActiveTexture()
DContext.h651 GLenum clientTexture; variable