Searched refs:closestHitShader (Results 1 – 5 of 5) sorted by relevance
8375 uint32_t closestHitShader; member
42294 , closestHitShader( closestHitShader_ ) in RayTracingShaderGroupCreateInfoNV()42330 closestHitShader = closestHitShader_; in setClosestHitShader()42362 && ( closestHitShader == rhs.closestHitShader ) in operator ==()42379 uint32_t closestHitShader; member
8204 uint32_t closestHitShader; member
37275 , closestHitShader( closestHitShader_ ) in RayTracingShaderGroupCreateInfoNV()37311 closestHitShader = closestHitShader_; in setClosestHitShader()37343 && ( closestHitShader == rhs.closestHitShader ) in operator ==()37360 uint32_t closestHitShader; member
36286 groups[0].closestHitShader = VK_SHADER_UNUSED_NV; in TEST_F()36293 groups[1].closestHitShader = 1; in TEST_F()36300 groups[2].closestHitShader = VK_SHADER_UNUSED_NV; in TEST_F()