Searched refs:coloredRect (Results 1 – 4 of 4) sorted by relevance
/external/deqp/modules/egl/ |
D | teglBufferAgeTests.cpp | 186 const ColoredRect coloredRect (IVec2(x1, y1), IVec2(x2, y2), Color(r, g, b)); in generateRandomFrame() local 187 const DrawCommand drawCommand (drawTypes[ndx], coloredRect); in generateRandomFrame() 262 const ColoredRect& coloredRect = frame.draws[drawNdx].rect; in render() local 265 float x1 = windowToDeviceCoordinates(coloredRect.bottomLeft.x(), width); in render() 266 float y1 = windowToDeviceCoordinates(coloredRect.bottomLeft.y(), height); in render() 267 float x2 = windowToDeviceCoordinates(coloredRect.topRight.x(), width); in render() 268 float y2 = windowToDeviceCoordinates(coloredRect.topRight.y(), height); in render() 283 coloredRect.color.x(), coloredRect.color.y(), coloredRect.color.z(), 255, in render() 284 coloredRect.color.x(), coloredRect.color.y(), coloredRect.color.z(), 255, in render() 285 coloredRect.color.x(), coloredRect.color.y(), coloredRect.color.z(), 255, in render() [all …]
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D | teglPartialUpdateTests.cpp | 173 const ColoredRect coloredRect (IVec2(x1, y1), IVec2(x2, y2), Color(r, g, b)); in generateRandomFrame() local 174 const DrawCommand drawCommand (drawTypes[ndx], coloredRect); in generateRandomFrame() 250 const ColoredRect& coloredRect = frame.draws[drawNdx].rect; in render() local 254 const float x1 = windowToDeviceCoordinates(coloredRect.bottomLeft.x(), width); in render() 255 const float y1 = windowToDeviceCoordinates(coloredRect.bottomLeft.y(), height); in render() 256 const float x2 = windowToDeviceCoordinates(coloredRect.topRight.x(), width); in render() 257 const float y2 = windowToDeviceCoordinates(coloredRect.topRight.y(), height); in render() 272 coloredRect.color.x(), coloredRect.color.y(), coloredRect.color.z(), 255, in render() 273 coloredRect.color.x(), coloredRect.color.y(), coloredRect.color.z(), 255, in render() 274 coloredRect.color.x(), coloredRect.color.y(), coloredRect.color.z(), 255, in render() [all …]
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D | teglSwapBuffersWithDamageTests.cpp | 192 const ColoredRect& coloredRect = frame.draws[drawNdx].rect; in render() local 196 const float x1 = windowToDeviceCoordinates(coloredRect.bottomLeft.x(), width); in render() 197 const float y1 = windowToDeviceCoordinates(coloredRect.bottomLeft.y(), height); in render() 198 const float x2 = windowToDeviceCoordinates(coloredRect.topRight.x(), width); in render() 199 const float y2 = windowToDeviceCoordinates(coloredRect.topRight.y(), height); in render() 214 coloredRect.color.x(), coloredRect.color.y(), coloredRect.color.z(), 255, in render() 215 coloredRect.color.x(), coloredRect.color.y(), coloredRect.color.z(), 255, in render() 216 coloredRect.color.x(), coloredRect.color.y(), coloredRect.color.z(), 255, in render() 218 coloredRect.color.x(), coloredRect.color.y(), coloredRect.color.z(), 255, in render() 219 coloredRect.color.x(), coloredRect.color.y(), coloredRect.color.z(), 255, in render() [all …]
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D | teglWideColorTests.cpp | 156 void render (const ColoredRect& coloredRect) const; 210 void GLES2Renderer::render (const struct ColoredRect &coloredRect) const in render() 212 const float x1 = windowToDeviceCoordinates(coloredRect.bottomLeft.x(), m_bufWidth); in render() 213 const float y1 = windowToDeviceCoordinates(coloredRect.bottomLeft.y(), m_bufHeight); in render() 214 const float x2 = windowToDeviceCoordinates(coloredRect.topRight.x(), m_bufWidth); in render() 215 const float y2 = windowToDeviceCoordinates(coloredRect.topRight.y(), m_bufHeight); in render() 230 coloredRect.color.x(), coloredRect.color.y(), coloredRect.color.z(), coloredRect.color.w(), in render() 231 coloredRect.color.x(), coloredRect.color.y(), coloredRect.color.z(), coloredRect.color.w(), in render() 232 coloredRect.color.x(), coloredRect.color.y(), coloredRect.color.z(), coloredRect.color.w(), in render() 234 coloredRect.color.x(), coloredRect.color.y(), coloredRect.color.z(), coloredRect.color.w(), in render() [all …]
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