Searched refs:compilation_failed (Results 1 – 4 of 4) sorted by relevance
597 bool compilation_failed; member
117 program->shader.compilation_failed = true; in si_create_compute_state_async()810 program->shader.compilation_failed) in si_launch_grid()
1462 shader->compilation_failed = true; in si_build_shader_variant()1550 return current->compilation_failed ? -1 : 0; in si_shader_select_with_key()1586 if (iter->compilation_failed) { in si_shader_select_with_key()1724 if (!shader->compilation_failed) in si_shader_select_with_key()1727 return shader->compilation_failed ? -1 : 0; in si_shader_select_with_key()
236 bool compilation_failed() const { return compilation_failed_; } in compilation_failed() function in v8::internal::compiler::PipelineData2072 if (data->compilation_failed()) { in OptimizeGraph()2296 return !data.compilation_failed(); in AllocateRegistersForTesting()2361 if (data->compilation_failed()) { in SelectInstructions()2421 if (data->compilation_failed()) { in SelectInstructions()