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Searched refs:compilation_failed (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/gallium/drivers/radeonsi/
Dsi_shader.h597 bool compilation_failed; member
Dsi_compute.c117 program->shader.compilation_failed = true; in si_create_compute_state_async()
810 program->shader.compilation_failed) in si_launch_grid()
Dsi_state_shaders.c1462 shader->compilation_failed = true; in si_build_shader_variant()
1550 return current->compilation_failed ? -1 : 0; in si_shader_select_with_key()
1586 if (iter->compilation_failed) { in si_shader_select_with_key()
1724 if (!shader->compilation_failed) in si_shader_select_with_key()
1727 return shader->compilation_failed ? -1 : 0; in si_shader_select_with_key()
/external/v8/src/compiler/
Dpipeline.cc236 bool compilation_failed() const { return compilation_failed_; } in compilation_failed() function in v8::internal::compiler::PipelineData
2072 if (data->compilation_failed()) { in OptimizeGraph()
2296 return !data.compilation_failed(); in AllocateRegistersForTesting()
2361 if (data->compilation_failed()) { in SelectInstructions()
2421 if (data->compilation_failed()) { in SelectInstructions()