Searched refs:componentAvailable (Results 1 – 1 of 1) sorted by relevance
304 protected boolean componentAvailable(Class<?> componentType, int count) { in componentAvailable() method in GameObjectFactory6136 if (componentAvailable(RenderComponent.class, 1)) { 6257 if (componentAvailable(RenderComponent.class, 1)) {6327 if (componentAvailable(RenderComponent.class, 1)) {6423 if (componentAvailable(RenderComponent.class, 1)) {6606 if (componentAvailable(LaunchProjectileComponent.class, 2)) {