Searched refs:computeLodCube (Results 1 – 4 of 4) sorted by relevance
/external/swiftshader/src/Pipeline/ |
D | SamplerCore.hpp | 76 …void computeLodCube(Pointer<Byte> &texture, Float &lod, Float4 &u, Float4 &v, Float4 &w, const Flo…
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D | SamplerCore.cpp | 115 computeLodCube(texture, lod, u, v, w, bias.x, dsx, dsy, M, function); in sampleTexture() 279 computeLodCube(texture, lod, u, v, w, bias.x, dsx, dsy, M, function); in sampleTexture() 1361 …void SamplerCore::computeLodCube(Pointer<Byte> &texture, Float &lod, Float4 &u, Float4 &v, Float4 … in computeLodCube() function in sw::SamplerCore
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/external/swiftshader/src/Shader/ |
D | SamplerCore.hpp | 76 …void computeLodCube(Pointer<Byte> &texture, Float &lod, Float4 &u, Float4 &v, Float4 &w, const Flo…
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D | SamplerCore.cpp | 115 computeLodCube(texture, lod, u, v, w, bias.x, dsx, dsy, M, function); in sampleTexture() 324 computeLodCube(texture, lod, u, v, w, bias.x, dsx, dsy, M, function); in sampleTexture() 1452 …void SamplerCore::computeLodCube(Pointer<Byte> &texture, Float &lod, Float4 &u, Float4 &v, Float4 … in computeLodCube() function in sw::SamplerCore
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