Searched refs:computeShader (Results 1 – 4 of 4) sorted by relevance
/external/deqp/external/vulkancts/modules/vulkan/protected_memory/ |
D | vktProtectedMemWorkgroupStorageTests.cpp | 204 …vk::Unique<vk::VkShaderModule> computeShader (vk::createShaderModule(vk, device, ctx.getBinaryC… in iterate() local 298 …VkPipeline> pipeline (makeComputePipeline(vk, device, *pipelineLayout, *computeShader, DE_NULL)); in iterate()
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D | vktProtectedMemShaderImageAccessTests.cpp | 506 …vk::Unique<vk::VkShaderModule> computeShader (vk::createShaderModule(vk, device, ctx.getBinaryCo… in executeComputeTest() local 677 …VkPipeline> pipeline (makeComputePipeline(vk, device, *pipelineLayout, *computeShader, DE_NULL)); in executeComputeTest()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeShaderApiTests.cpp | 2285 GLuint computeShader = ctx.glCreateShader(GL_COMPUTE_SHADER); in link_compute_shader() local 2293 ctx.glShaderSource(computeShader, 1, &computeShaderSource, DE_NULL); in link_compute_shader() 2295 ctx.glCompileShader(computeShader); in link_compute_shader() 2297 ctx.glAttachShader(program, computeShader); in link_compute_shader() 2302 ctx.glDeleteShader(computeShader); in link_compute_shader() 2316 GLuint computeShader = ctx.glCreateShader(GL_COMPUTE_SHADER); in link_compute_shader() local 2319 ctx.glShaderSource(computeShader, 1, &computeShaderSource, DE_NULL); in link_compute_shader() 2322 ctx.glCompileShader(computeShader); in link_compute_shader() 2324 ctx.glAttachShader(program, computeShader); in link_compute_shader() 2329 ctx.glDeleteShader(computeShader); in link_compute_shader()
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D | es31fProgramInterfaceQueryTests.cpp | 4616 …const ResourceDefinition::Node::SharedPtr computeShader (new ResourceDefinition::Shader(program, g… in init() local 4622 …generateUniformCaseBlocks(m_context, computeShader, blockGroup, BLOCKFLAG_ALL, generateUniformReso… in init() 4629 …generateUniformCaseBlocks(m_context, computeShader, blockGroup, BLOCKFLAG_ALL, generateUniformBloc… in init() 4636 …generateUniformCaseBlocks(m_context, computeShader, blockGroup, BLOCKFLAG_ALL, generateUniformBloc… in init() 4643 …generateUniformCaseBlocks(m_context, computeShader, blockGroup, BLOCKFLAG_DEFAULT | BLOCKFLAG_NAME… in init() 4657 …generateUniformCaseBlocks(m_context, computeShader, blockGroup, BLOCKFLAG_DEFAULT | BLOCKFLAG_NAME… in init() 4664 …generateUniformMatrixCaseBlocks(m_context, computeShader, blockGroup, generateUniformMatrixOrderCa… in init() 4671 …generateUniformMatrixCaseBlocks(m_context, computeShader, blockGroup, generateUniformMatrixStrideC… in init() 4678 …generateUniformCaseBlocks(m_context, computeShader, blockGroup, BLOCKFLAG_ALL, generateUniformBloc… in init() 4685 …generateUniformCaseBlocks(m_context, computeShader, blockGroup, BLOCKFLAG_ALL, generateUniformBloc… in init() [all …]
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