Searched refs:computeUnifiedUniforms (Results 1 – 5 of 5) sorted by relevance
/external/deqp/framework/randomshaders/ |
D | rsgUtils.hpp | 38 void computeUnifiedUniforms (const Shader& vertexShader, const Shader& fragmentShader, std::vecto…
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D | rsgTest.cpp | 63 rsg::computeUnifiedUniforms(vertexShader, fragmentShader, uniforms); in runTest()
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D | rsgUtils.cpp | 50 void computeUnifiedUniforms (const Shader& vertexShader, const Shader& fragmentShader, std::vector<… in computeUnifiedUniforms() function
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/external/deqp/modules/glshared/ |
D | glsRandomShaderCase.cpp | 150 rsg::computeUnifiedUniforms(m_vertexShader, m_fragmentShader, unifiedUniforms); in init()
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D | glsFragOpInteractionCase.cpp | 469 rsg::computeUnifiedUniforms(m_vertexShader, m_fragmentShader, m_unifiedUniforms); in init()
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