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Searched refs:computeUnifiedUniforms (Results 1 – 5 of 5) sorted by relevance

/external/deqp/framework/randomshaders/
DrsgUtils.hpp38 void computeUnifiedUniforms (const Shader& vertexShader, const Shader& fragmentShader, std::vecto…
DrsgTest.cpp63 rsg::computeUnifiedUniforms(vertexShader, fragmentShader, uniforms); in runTest()
DrsgUtils.cpp50 void computeUnifiedUniforms (const Shader& vertexShader, const Shader& fragmentShader, std::vector<… in computeUnifiedUniforms() function
/external/deqp/modules/glshared/
DglsRandomShaderCase.cpp150 rsg::computeUnifiedUniforms(m_vertexShader, m_fragmentShader, unifiedUniforms); in init()
DglsFragOpInteractionCase.cpp469 rsg::computeUnifiedUniforms(m_vertexShader, m_fragmentShader, m_unifiedUniforms); in init()