Searched refs:compute_dirty (Results 1 – 1 of 1) sorted by relevance
485 bool compute_dirty; in evergreen_bind_compute_state() local487 r600_shader_select(ctx, cstate->sel, &compute_dirty); in evergreen_bind_compute_state()690 bool compute_dirty = false; in compute_emit_cs() local709 r600_shader_select(&rctx->b.b, rctx->cs_shader_state.shader->sel, &compute_dirty); in compute_emit_cs()711 if (compute_dirty) { in compute_emit_cs()