Searched refs:conditionalType (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles2/performance/ |
D | es2pShaderCompilationCases.cpp | 521 …ceAndComments, int numLookups, ConditionalUsage conditionalUsage, ConditionalType conditionalType); 683 …nvalidityType, int numLookups, ConditionalUsage conditionalUsage, ConditionalType conditionalType); 1413 …ng textureLookupVertexTemplate (ConditionalUsage conditionalUsage, ConditionalType conditionalType) in textureLookupVertexTemplate() argument 1416 …bool conditionVaryingNeeded = conditionalUsage != CONDITIONAL_USAGE_NONE && conditionalType == CON… in textureLookupVertexTemplate() 1448 …agmentTemplate (int numLookups, ConditionalUsage conditionalUsage, ConditionalType conditionalType) in textureLookupFragmentTemplate() argument 1455 if (conditionalUsage != CONDITIONAL_USAGE_NONE && conditionalType == CONDITIONAL_TYPE_DYNAMIC) in textureLookupFragmentTemplate() 1463 if (conditionalUsage != CONDITIONAL_USAGE_NONE && conditionalType == CONDITIONAL_TYPE_UNIFORM) in textureLookupFragmentTemplate() 1473 const char* conditionalTerm = conditionalType == CONDITIONAL_TYPE_STATIC ? "1.0 > 0.0" in textureLookupFragmentTemplate() 1474 : conditionalType == CONDITIONAL_TYPE_UNIFORM ? "u_condition${NAME_SPEC} > 0.0" in textureLookupFragmentTemplate() 1475 : conditionalType == CONDITIONAL_TYPE_DYNAMIC ? "v_condition${NAME_SPEC} > 0.0" in textureLookupFragmentTemplate() [all …]
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/external/deqp/modules/gles3/performance/ |
D | es3pShaderCompilationCases.cpp | 521 …ceAndComments, int numLookups, ConditionalUsage conditionalUsage, ConditionalType conditionalType); 683 …nvalidityType, int numLookups, ConditionalUsage conditionalUsage, ConditionalType conditionalType); 1427 …ng textureLookupVertexTemplate (ConditionalUsage conditionalUsage, ConditionalType conditionalType) in textureLookupVertexTemplate() argument 1430 …bool conditionVaryingNeeded = conditionalUsage != CONDITIONAL_USAGE_NONE && conditionalType == CON… in textureLookupVertexTemplate() 1463 …agmentTemplate (int numLookups, ConditionalUsage conditionalUsage, ConditionalType conditionalType) in textureLookupFragmentTemplate() argument 1472 if (conditionalUsage != CONDITIONAL_USAGE_NONE && conditionalType == CONDITIONAL_TYPE_DYNAMIC) in textureLookupFragmentTemplate() 1480 if (conditionalUsage != CONDITIONAL_USAGE_NONE && conditionalType == CONDITIONAL_TYPE_UNIFORM) in textureLookupFragmentTemplate() 1490 const char* conditionalTerm = conditionalType == CONDITIONAL_TYPE_STATIC ? "1.0 > 0.0" in textureLookupFragmentTemplate() 1491 : conditionalType == CONDITIONAL_TYPE_UNIFORM ? "u_condition${NAME_SPEC} > 0.0" in textureLookupFragmentTemplate() 1492 : conditionalType == CONDITIONAL_TYPE_DYNAMIC ? "v_condition${NAME_SPEC} > 0.0" in textureLookupFragmentTemplate() [all …]
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