Searched refs:convertShort (Results 1 – 1 of 1) sorted by relevance
171 static void convertShort(tcu::Vec4 inColor, unsigned char* dst, int components);464 colorConversionMap[GL_SHORT] = &convertShort; in generateTextureData()528 void InternalformatCaseBase::convertShort(tcu::Vec4 inColor, unsigned char* dst, int components) in convertShort() function in glcts::InternalformatCaseBase