Searched refs:createSamplerUniform (Results 1 – 2 of 2) sorted by relevance
568 void createSamplerUniform (deUint32 bindingLocation,
1515 …createSamplerUniform(bindingLocation, textureType, textureBinding.getParameters().initialization, … in useSampler()1531 void ShaderRenderCaseInstance::createSamplerUniform (deUint32 bindingLocation, in createSamplerUniform() function in vkt::sr::ShaderRenderCaseInstance