/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderLinking.cpp | 123 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in initShaderObjects() 124 m_gs_id = gl.createShader(GL_GEOMETRY_SHADER); in initShaderObjects() 391 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in initShaderObjects() 392 m_gs_id = gl.createShader(GL_GEOMETRY_SHADER); in initShaderObjects() 393 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in initShaderObjects() 749 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in initShaderObjects() 750 m_gs_id = gl.createShader(GL_GEOMETRY_SHADER); in initShaderObjects() 751 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in initShaderObjects() 952 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate() 953 m_gs_id = gl.createShader(GL_GEOMETRY_SHADER); in iterate() [all …]
|
D | esextcGeometryShaderLayeredRendering.cpp | 295 m_tests[LAYERED_RENDERING_TEST_ITERATION_CUBEMAP].fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate() 296 …m_tests[LAYERED_RENDERING_TEST_ITERATION_CUBEMAP].gs_id = gl.createShader(m_glExtTokens.GEOMETRY_S… in iterate() 297 m_tests[LAYERED_RENDERING_TEST_ITERATION_CUBEMAP].vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate() 299 m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_ARRAY].fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate() 300 …m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_ARRAY].gs_id = gl.createShader(m_glExtTokens.GEOMETRY_… in iterate() 301 m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_ARRAY].vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate() 303 m_tests[LAYERED_RENDERING_TEST_ITERATION_3D].fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate() 304 …m_tests[LAYERED_RENDERING_TEST_ITERATION_3D].gs_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER… in iterate() 305 m_tests[LAYERED_RENDERING_TEST_ITERATION_3D].vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate() 307 …m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_MULTISAMPLE_ARRAY].fs_id = gl.createShader(GL_FRAGMENT… in iterate() [all …]
|
D | esextcGeometryShaderNonarrayInput.cpp | 214 m_fs = gl.createShader(GL_FRAGMENT_SHADER); in iterate() 215 m_gs_invalid_non_ib = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in iterate() 216 m_gs_invalid_ib = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in iterate() 217 m_gs_valid_non_ib = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in iterate() 218 m_gs_valid_ib = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in iterate() 219 m_vs_valid_non_ib = gl.createShader(GL_VERTEX_SHADER); in iterate() 220 m_vs_valid_ib = gl.createShader(GL_VERTEX_SHADER); in iterate()
|
D | esextcGeometryShaderInput.cpp | 341 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest() 342 m_geometry_shader_unsized_arrays_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in initTest() 343 m_geometry_shader_sized_arrays_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in initTest() 344 m_vertex_shader_id = gl.createShader(GL_VERTEX_SHADER); in initTest() 833 info.vs_id = gl.createShader(GL_VERTEX_SHADER); in initCaseProgram() 834 info.gs_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in initCaseProgram() 835 info.fs_id = gl.createShader(GL_FRAGMENT_SHADER); in initCaseProgram() 937 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in init() 938 m_geometry_shader_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in init() 939 m_vertex_shader_id = gl.createShader(GL_VERTEX_SHADER); in init() [all …]
|
D | esextcGeometryShaderAPI.cpp | 457 m_gs_id = gl.createShader(GL_GEOMETRY_SHADER); in iterate() 647 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate() 648 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate() 985 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate() 986 m_gs_id = gl.createShader(GL_GEOMETRY_SHADER); in iterate() 987 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate() 1597 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate() 1598 m_gs_id = gl.createShader(GL_GEOMETRY_SHADER); in iterate() 1599 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate() 1949 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate() [all …]
|
D | esextcGeometryShaderClipping.cpp | 173 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate() 174 m_gs_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in iterate() 175 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate()
|
D | esextcGeometryShaderQualifiers.cpp | 112 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in initProgram() 113 m_gs_id = gl.createShader(GL_GEOMETRY_SHADER); in initProgram() 114 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in initProgram()
|
D | esextcGeometryShaderLayeredFramebuffer.cpp | 189 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate() 190 m_gs_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in iterate() 191 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate() 1004 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate() 1005 m_gs_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in iterate() 1006 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate() 1253 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate() 1254 m_gs_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in iterate() 1256 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate()
|
D | esextcGeometryShaderPrimitiveQueries.cpp | 340 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate() 341 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate() 342 m_gs_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in iterate()
|
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArrayImageOperations.cpp | 373 m_copy_cs_id = gl.createShader(GL_COMPUTE_SHADER); in initTest() 775 m_cs_id = gl.createShader(GL_COMPUTE_SHADER); in configureProgram() 789 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in configureProgram() 791 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in configureProgram() 808 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in configureProgram() 810 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in configureProgram() 827 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in configureProgram() 829 m_gs_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in configureProgram() 831 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in configureProgram() 850 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in configureProgram() [all …]
|
D | esextcTextureCubeMapArrayImageTextureSize.cpp | 546 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in configureProgram() 548 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in configureProgram() 670 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in configureProgram() 672 m_gs_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in configureProgram() 674 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in configureProgram() 827 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in configureProgram() 829 m_tcs_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in configureProgram() 831 m_tes_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in configureProgram() 833 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in configureProgram() 1333 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in configureProgram() [all …]
|
/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Shader.h | 82 virtual void createShader() = 0; 108 virtual void createShader(); 127 virtual void createShader();
|
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderPrimitiveCoverage.cpp | 416 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in initProgramObjects() 419 m_quad_tessellation_tcs_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initProgramObjects() 422 m_quad_tessellation_tes_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initProgramObjects() 425 m_triangles_tessellation_tcs_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initProgramObjects() 428 m_triangles_tessellation_tes_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initProgramObjects() 431 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in initProgramObjects()
|
D | esextcTessellationShaderProgramInterfaces.cpp | 117 m_fs_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest() 118 m_tc_shader_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initTest() 119 m_te_shader_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initTest() 120 m_vs_shader_id = gl.createShader(GL_VERTEX_SHADER); in initTest()
|
D | esextcTessellationShaderTessellation.cpp | 467 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest() 468 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in initTest() 544 run.tc_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initRun() 545 run.te_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initRun() 1021 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest() 1022 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in initTest() 1159 run.tc_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initRun() 1169 run.te_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initRun() 1763 m_broken_ts_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initTest() 1764 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest() [all …]
|
D | esextcTessellationShaderXFB.cpp | 196 so_id = gl.createShader(shader_type); in createSeparableProgram() 264 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest() 265 m_tc_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initTest() 266 m_te_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initTest() 267 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in initTest() 275 m_gs_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in initTest()
|
D | esextcTessellationShaderBarrier.cpp | 181 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest() 182 m_tcs_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initTest() 183 m_tes_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initTest() 184 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in initTest()
|
D | esextcTessellationShaderProperties.cpp | 215 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest() 216 m_tc_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initTest() 217 m_te_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initTest() 218 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in initTest()
|
/external/eigen/unsupported/test/ |
D | openglsupport.cpp | 72 GLint createShader(const char* vtx, const char* frg) in createShader() function 236 GLint prg_id = createShader(vtx,frg); in test_openglsupport() 264 GLint prg_id = createShader(vtx,frg); in test_openglsupport() 294 GLint prg_id = createShader(vtx,frg); in test_openglsupport() 319 GLint prg_id = createShader(vtx,frg); in test_openglsupport()
|
/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
D | shader.c | 39 static GLuint createShader(const char *src, GLenum shaderType) in createShader() function 64 GLuint shaderVertex = createShader(srcVertex, GL_VERTEX_SHADER); in createProgram() 73 GLuint shaderFragment = createShader(srcFragment, GL_FRAGMENT_SHADER); in createProgram()
|
/external/deqp/external/openglcts/modules/gles31/ |
D | es31cTextureStorageMultisampleFunctionalTests.cpp | 374 fs_depth_preview_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate() 375 fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate() 376 vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate() 821 fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate() 822 vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate() 1414 vs_draw_id = gl.createShader(GL_VERTEX_SHADER); in initInternals() 1419 vs_verify_id = gl.createShader(GL_VERTEX_SHADER); in initInternals() 1424 fs_draw_id = gl.createShader(GL_FRAGMENT_SHADER); in initInternals() 1980 vs_draw_id = gl.createShader(GL_VERTEX_SHADER); in initInternals() 1985 vs_verify_id = gl.createShader(GL_VERTEX_SHADER); in initInternals() [all …]
|
/external/skqp/gm/ |
D | samplerstress.cpp | 68 void createShader() { in createShader() function in skiagm::SamplerStressGM 89 createShader(); in onDraw()
|
/external/skia/gm/ |
D | samplerstress.cpp | 68 void createShader() { in createShader() function in skiagm::SamplerStressGM 89 createShader(); in onDraw()
|
/external/deqp/external/openglcts/modules/gl/ |
D | gl3cCommonBugsTests.cpp | 137 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest() 138 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in initTest() 884 m_gs_id = gl.createShader(GL_GEOMETRY_SHADER); in iterate() 889 m_tc_id = gl.createShader(GL_TESS_CONTROL_SHADER); in iterate() 890 m_te_id = gl.createShader(GL_TESS_EVALUATION_SHADER); in iterate() 893 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate() 894 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate() 1179 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate() 1403 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate() 1528 m_cs_id = gl.createShader(GL_COMPUTE_SHADER); in iterate() [all …]
|
/external/deqp/external/openglcts/modules/glesext/texture_buffer/ |
D | esextcTextureBufferOperations.cpp | 133 m_cs_id = gl.createShader(GL_COMPUTE_SHADER); in initFirstPhase() 225 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in initSecondPhase() 228 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in initSecondPhase() 897 m_fb_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in initializeBufferObjectData() 900 m_fb_vs_id = gl.createShader(GL_VERTEX_SHADER); in initializeBufferObjectData() 1182 m_tf_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in initializeBufferObjectData() 1185 m_tf_vs_id = gl.createShader(GL_VERTEX_SHADER); in initializeBufferObjectData() 1367 m_is_cs_id = gl.createShader(GL_COMPUTE_SHADER); in initializeBufferObjectData() 1485 m_ssbo_cs_id = gl.createShader(GL_COMPUTE_SHADER); in initializeBufferObjectData()
|