Home
last modified time | relevance | path

Searched refs:createShader (Results 1 – 25 of 167) sorted by relevance

1234567

/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderLinking.cpp123 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in initShaderObjects()
124 m_gs_id = gl.createShader(GL_GEOMETRY_SHADER); in initShaderObjects()
391 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in initShaderObjects()
392 m_gs_id = gl.createShader(GL_GEOMETRY_SHADER); in initShaderObjects()
393 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in initShaderObjects()
749 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in initShaderObjects()
750 m_gs_id = gl.createShader(GL_GEOMETRY_SHADER); in initShaderObjects()
751 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in initShaderObjects()
952 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate()
953 m_gs_id = gl.createShader(GL_GEOMETRY_SHADER); in iterate()
[all …]
DesextcGeometryShaderLayeredRendering.cpp295 m_tests[LAYERED_RENDERING_TEST_ITERATION_CUBEMAP].fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate()
296 …m_tests[LAYERED_RENDERING_TEST_ITERATION_CUBEMAP].gs_id = gl.createShader(m_glExtTokens.GEOMETRY_S… in iterate()
297 m_tests[LAYERED_RENDERING_TEST_ITERATION_CUBEMAP].vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate()
299 m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_ARRAY].fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate()
300 …m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_ARRAY].gs_id = gl.createShader(m_glExtTokens.GEOMETRY_… in iterate()
301 m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_ARRAY].vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate()
303 m_tests[LAYERED_RENDERING_TEST_ITERATION_3D].fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate()
304 …m_tests[LAYERED_RENDERING_TEST_ITERATION_3D].gs_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER… in iterate()
305 m_tests[LAYERED_RENDERING_TEST_ITERATION_3D].vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate()
307 …m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_MULTISAMPLE_ARRAY].fs_id = gl.createShader(GL_FRAGMENT… in iterate()
[all …]
DesextcGeometryShaderNonarrayInput.cpp214 m_fs = gl.createShader(GL_FRAGMENT_SHADER); in iterate()
215 m_gs_invalid_non_ib = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in iterate()
216 m_gs_invalid_ib = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in iterate()
217 m_gs_valid_non_ib = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in iterate()
218 m_gs_valid_ib = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in iterate()
219 m_vs_valid_non_ib = gl.createShader(GL_VERTEX_SHADER); in iterate()
220 m_vs_valid_ib = gl.createShader(GL_VERTEX_SHADER); in iterate()
DesextcGeometryShaderInput.cpp341 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest()
342 m_geometry_shader_unsized_arrays_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in initTest()
343 m_geometry_shader_sized_arrays_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in initTest()
344 m_vertex_shader_id = gl.createShader(GL_VERTEX_SHADER); in initTest()
833 info.vs_id = gl.createShader(GL_VERTEX_SHADER); in initCaseProgram()
834 info.gs_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in initCaseProgram()
835 info.fs_id = gl.createShader(GL_FRAGMENT_SHADER); in initCaseProgram()
937 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in init()
938 m_geometry_shader_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in init()
939 m_vertex_shader_id = gl.createShader(GL_VERTEX_SHADER); in init()
[all …]
DesextcGeometryShaderAPI.cpp457 m_gs_id = gl.createShader(GL_GEOMETRY_SHADER); in iterate()
647 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate()
648 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate()
985 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate()
986 m_gs_id = gl.createShader(GL_GEOMETRY_SHADER); in iterate()
987 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate()
1597 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate()
1598 m_gs_id = gl.createShader(GL_GEOMETRY_SHADER); in iterate()
1599 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate()
1949 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate()
[all …]
DesextcGeometryShaderClipping.cpp173 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate()
174 m_gs_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in iterate()
175 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate()
DesextcGeometryShaderQualifiers.cpp112 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in initProgram()
113 m_gs_id = gl.createShader(GL_GEOMETRY_SHADER); in initProgram()
114 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in initProgram()
DesextcGeometryShaderLayeredFramebuffer.cpp189 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate()
190 m_gs_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in iterate()
191 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate()
1004 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate()
1005 m_gs_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in iterate()
1006 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate()
1253 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate()
1254 m_gs_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in iterate()
1256 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate()
DesextcGeometryShaderPrimitiveQueries.cpp340 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate()
341 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate()
342 m_gs_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in iterate()
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArrayImageOperations.cpp373 m_copy_cs_id = gl.createShader(GL_COMPUTE_SHADER); in initTest()
775 m_cs_id = gl.createShader(GL_COMPUTE_SHADER); in configureProgram()
789 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in configureProgram()
791 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in configureProgram()
808 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in configureProgram()
810 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in configureProgram()
827 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in configureProgram()
829 m_gs_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in configureProgram()
831 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in configureProgram()
850 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in configureProgram()
[all …]
DesextcTextureCubeMapArrayImageTextureSize.cpp546 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in configureProgram()
548 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in configureProgram()
670 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in configureProgram()
672 m_gs_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in configureProgram()
674 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in configureProgram()
827 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in configureProgram()
829 m_tcs_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in configureProgram()
831 m_tes_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in configureProgram()
833 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in configureProgram()
1333 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in configureProgram()
[all …]
/external/swiftshader/src/OpenGL/libGLESv2/
DShader.h82 virtual void createShader() = 0;
108 virtual void createShader();
127 virtual void createShader();
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderPrimitiveCoverage.cpp416 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in initProgramObjects()
419 m_quad_tessellation_tcs_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initProgramObjects()
422 m_quad_tessellation_tes_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initProgramObjects()
425 m_triangles_tessellation_tcs_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initProgramObjects()
428 m_triangles_tessellation_tes_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initProgramObjects()
431 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in initProgramObjects()
DesextcTessellationShaderProgramInterfaces.cpp117 m_fs_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest()
118 m_tc_shader_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initTest()
119 m_te_shader_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initTest()
120 m_vs_shader_id = gl.createShader(GL_VERTEX_SHADER); in initTest()
DesextcTessellationShaderTessellation.cpp467 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest()
468 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in initTest()
544 run.tc_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initRun()
545 run.te_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initRun()
1021 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest()
1022 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in initTest()
1159 run.tc_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initRun()
1169 run.te_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initRun()
1763 m_broken_ts_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initTest()
1764 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest()
[all …]
DesextcTessellationShaderXFB.cpp196 so_id = gl.createShader(shader_type); in createSeparableProgram()
264 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest()
265 m_tc_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initTest()
266 m_te_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initTest()
267 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in initTest()
275 m_gs_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in initTest()
DesextcTessellationShaderBarrier.cpp181 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest()
182 m_tcs_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initTest()
183 m_tes_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initTest()
184 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in initTest()
DesextcTessellationShaderProperties.cpp215 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest()
216 m_tc_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initTest()
217 m_te_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initTest()
218 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in initTest()
/external/eigen/unsupported/test/
Dopenglsupport.cpp72 GLint createShader(const char* vtx, const char* frg) in createShader() function
236 GLint prg_id = createShader(vtx,frg); in test_openglsupport()
264 GLint prg_id = createShader(vtx,frg); in test_openglsupport()
294 GLint prg_id = createShader(vtx,frg); in test_openglsupport()
319 GLint prg_id = createShader(vtx,frg); in test_openglsupport()
/external/autotest/client/site_tests/graphics_SanAngeles/src/
Dshader.c39 static GLuint createShader(const char *src, GLenum shaderType) in createShader() function
64 GLuint shaderVertex = createShader(srcVertex, GL_VERTEX_SHADER); in createProgram()
73 GLuint shaderFragment = createShader(srcFragment, GL_FRAGMENT_SHADER); in createProgram()
/external/deqp/external/openglcts/modules/gles31/
Des31cTextureStorageMultisampleFunctionalTests.cpp374 fs_depth_preview_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate()
375 fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate()
376 vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate()
821 fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate()
822 vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate()
1414 vs_draw_id = gl.createShader(GL_VERTEX_SHADER); in initInternals()
1419 vs_verify_id = gl.createShader(GL_VERTEX_SHADER); in initInternals()
1424 fs_draw_id = gl.createShader(GL_FRAGMENT_SHADER); in initInternals()
1980 vs_draw_id = gl.createShader(GL_VERTEX_SHADER); in initInternals()
1985 vs_verify_id = gl.createShader(GL_VERTEX_SHADER); in initInternals()
[all …]
/external/skqp/gm/
Dsamplerstress.cpp68 void createShader() { in createShader() function in skiagm::SamplerStressGM
89 createShader(); in onDraw()
/external/skia/gm/
Dsamplerstress.cpp68 void createShader() { in createShader() function in skiagm::SamplerStressGM
89 createShader(); in onDraw()
/external/deqp/external/openglcts/modules/gl/
Dgl3cCommonBugsTests.cpp137 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in initTest()
138 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in initTest()
884 m_gs_id = gl.createShader(GL_GEOMETRY_SHADER); in iterate()
889 m_tc_id = gl.createShader(GL_TESS_CONTROL_SHADER); in iterate()
890 m_te_id = gl.createShader(GL_TESS_EVALUATION_SHADER); in iterate()
893 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate()
894 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate()
1179 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate()
1403 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate()
1528 m_cs_id = gl.createShader(GL_COMPUTE_SHADER); in iterate()
[all …]
/external/deqp/external/openglcts/modules/glesext/texture_buffer/
DesextcTextureBufferOperations.cpp133 m_cs_id = gl.createShader(GL_COMPUTE_SHADER); in initFirstPhase()
225 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in initSecondPhase()
228 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in initSecondPhase()
897 m_fb_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in initializeBufferObjectData()
900 m_fb_vs_id = gl.createShader(GL_VERTEX_SHADER); in initializeBufferObjectData()
1182 m_tf_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in initializeBufferObjectData()
1185 m_tf_vs_id = gl.createShader(GL_VERTEX_SHADER); in initializeBufferObjectData()
1367 m_is_cs_id = gl.createShader(GL_COMPUTE_SHADER); in initializeBufferObjectData()
1485 m_ssbo_cs_id = gl.createShader(GL_COMPUTE_SHADER); in initializeBufferObjectData()

1234567