Searched refs:cullFaceEnabled (Results 1 – 4 of 4) sorted by relevance
58 mState.cullFaceEnabled = false; in Context()372 mState.cullFaceEnabled = enabled; in setCullFaceEnabled()377 return mState.cullFaceEnabled; in isCullFaceEnabled()1110 case GL_CULL_FACE: *params = mState.cullFaceEnabled; break; in getBooleanv()1786 if(mState.cullFaceEnabled) in applyState()3087 return mState.cullFaceEnabled && mState.cullMode == GL_FRONT_AND_BACK && isTriangleMode(drawMode); in cullSkipsDraw()
223 bool cullFaceEnabled; member
59 mState.cullFaceEnabled = false; in Context()362 mState.cullFaceEnabled = enabled; in setCullFaceEnabled()367 return mState.cullFaceEnabled; in isCullFaceEnabled()1817 case GL_CULL_FACE: *params = mState.cullFaceEnabled; break; in getBooleanv()2794 if(mState.cullFaceEnabled) in applyState()3973 return mState.cullFaceEnabled && mState.cullMode == GL_FRONT_AND_BACK && isTriangleMode(drawMode); in cullSkipsDraw()
339 bool cullFaceEnabled; member