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Searched refs:curInputLoc (Results 1 – 1 of 1) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/
DvktShaderLibrary.cpp157 int curInputLoc = 0; in genVertexShader() local
167 curInputLoc += 1; in genVertexShader()
177 …res << "layout(location = " << curInputLoc << ") in " << transportTypeStr << " a_" << val.name << … in genVertexShader()
180 curInputLoc += numLocs; in genVertexShader()
295 int curInputLoc = 0; in specializeVertexShader() local
306 curInputLoc += 1; in specializeVertexShader()
317 decl << "layout(location = " << curInputLoc << ") in "; in specializeVertexShader()
319 curInputLoc += numLocs; in specializeVertexShader()
376 int curInputLoc = 0; in specializeFragmentShader() local
395 decl << "layout(location = " << curInputLoc << ") flat in "; in specializeFragmentShader()
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