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Searched refs:curTexUnitSave (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/mesa/main/
Dattrib.c574 const GLuint curTexUnitSave = ctx->Texture.CurrentUnit; in pop_enable_group() local
746 _mesa_ActiveTexture(GL_TEXTURE0 + curTexUnitSave); in pop_enable_group()