Searched refs:currentAction (Results 1 – 5 of 5) sorted by relevance
67 GameObject.ActionType currentAction = parentObject.getCurrentAction(); in update() local76 if (currentAction == GameObject.ActionType.ATTACK) { in update()78 } else if (currentAction == GameObject.ActionType.HIDE) { in update()97 if (currentAction == GameObject.ActionType.ATTACK) { in update()99 } else if (currentAction == GameObject.ActionType.HIDE) { in update()107 if (currentAction != GameObject.ActionType.ATTACK in update()114 if (currentAction != GameObject.ActionType.HIDE) { in update()
191 final GameObject.ActionType currentAction = parentObject.getCurrentAction(); in idle() local192 if (currentAction == ActionType.MOVE) { in idle()207 } else if (currentAction == ActionType.ATTACK) { in idle()217 final GameObject.ActionType currentAction = parentObject.getCurrentAction(); in walk() local218 if (currentAction == ActionType.MOVE) { in walk()237 } else if (currentAction == ActionType.ATTACK) { in walk()254 final GameObject.ActionType currentAction = parentObject.getCurrentAction(); in run() local255 if (currentAction == ActionType.MOVE) { in run()275 } else if (currentAction == ActionType.ATTACK) { in run()319 final GameObject.ActionType currentAction = parentObject.getCurrentAction(); in jumpAir() local[all …]
115 GameObject.ActionType currentAction = parentObject.getCurrentAction(); in update() local129 if (currentAction != ActionType.HIT_REACT && mPreviousAction == ActionType.HIT_REACT) { in update()205 if (currentAction == ActionType.MOVE) { in update()259 } else if (currentAction == ActionType.ATTACK) { in update()269 } else if (currentAction == ActionType.HIT_REACT) { in update()281 } else if (currentAction == ActionType.DEATH) { in update()282 if (mPreviousAction != currentAction) { in update()322 } else if (currentAction == ActionType.FROZEN) { in update()341 mPreviousAction = currentAction; in update()
85 GameObject.ActionType currentAction = parentObject.getCurrentAction(); in update() local86 if (currentAction != mLastAction) { in update()87 mLastAction = currentAction; in update()88 if (currentAction == mSwapOnAction) { in update()
61 GameObject.ActionType currentAction = parentObject.getCurrentAction(); in update() local65 if (currentAction == ActionType.HIT_REACT) { in update()71 currentAction = ActionType.IDLE; in update()74 currentAction = ActionType.DEATH; in update()