Searched refs:dDepth (Results 1 – 2 of 2) sorted by relevance
198 int dDepth = dest->getDepth(); in GenerateMipSubLevels() local204 float d = (float)sDepth / (float)dDepth; in GenerateMipSubLevels()208 for(int k = 0; k < dDepth; k++) in GenerateMipSubLevels()
650 int dDepth = dest->getDepth(); in stretchCube() local653 (dWidth == 0) || (dHeight == 0) || (dDepth == 0)) in stretchCube()658 bool scaling = (sWidth != dWidth) || (sHeight != dHeight) || (sDepth != dDepth); in stretchCube()675 for(int z = 0; z < dDepth; z++) in stretchCube()