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Searched refs:dd_state (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/gallium/drivers/ddebug/
Ddd_pipe.h196 struct dd_state struct
227 struct dd_state *shaders[PIPE_SHADER_TYPES]; argument
230 struct dd_state *sampler_states[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
234 struct dd_state *velems;
235 struct dd_state *rs;
236 struct dd_state *dsa;
237 struct dd_state *blend;
261 struct dd_state shaders[PIPE_SHADER_TYPES];
262 struct dd_state sampler_states[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
263 struct dd_state velems;
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Ddd_context.c171 struct dd_state *hstate = CALLOC_STRUCT(dd_state); \
186 struct dd_state *hstate = state; \
198 struct dd_state *hstate = state; \
232 struct dd_state *s = states[i]; in DD_CSO_WHOLE()
248 struct dd_state *hstate = CALLOC_STRUCT(dd_state); in dd_context_create_vertex_elements_state()
272 struct dd_state *hstate = state; \ in DD_CSO_BIND()
283 struct dd_state *hstate = state; \
297 struct dd_state *hstate = CALLOC_STRUCT(dd_state); \
321 struct dd_state *hstate = CALLOC_STRUCT(dd_state);