Searched refs:deFloatClamp (Results 1 – 10 of 10) sorted by relevance
/external/deqp/modules/gles2/functional/ |
D | es2fShaderBuiltinVarTests.cpp | 181 float zNear = deFloatClamp(m_params.zNear, 0.0f, 1.0f); in evaluate() 182 float zFar = deFloatClamp(m_params.zFar, 0.0f, 1.0f); in evaluate()
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/external/deqp/framework/delibs/debase/ |
D | deMath.h | 77 DE_INLINE float deFloatClamp (float x, float mn, float mx) { return (x <= mn) ? mn : ((x >= mx) ?… in deFloatClamp() function
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/external/deqp/framework/common/ |
D | tcuTextureUtil.cpp | 968 float p = deFloatClamp(deFloatSqrt(a*a + b*b), 0.0f, 1.0f); in fillWithRepeatableGradient() 1230 float rc = deFloatClamp(color[0], 0.0f, maxVal); in packRGB999E5() 1231 float gc = deFloatClamp(color[1], 0.0f, maxVal); in packRGB999E5() 1232 float bc = deFloatClamp(color[2], 0.0f, maxVal); in packRGB999E5()
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/external/deqp/external/openglcts/modules/common/ |
D | glcShaderRenderCase.cpp | 758 float fx1 = deFloatClamp((sfx - sx0) * oosx, 0.0f, 1.0f); in computeVertexReference() 759 float fy1 = deFloatClamp((sfy - sy0) * oosy, 0.0f, 1.0f); in computeVertexReference()
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/external/deqp/modules/glshared/ |
D | glsShaderRenderCase.cpp | 705 float fx1 = deFloatClamp((sfx - sx0) * oosx, 0.0f, 1.0f); in computeVertexReference() 706 float fy1 = deFloatClamp((sfy - sy0) * oosy, 0.0f, 1.0f); in computeVertexReference()
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderBuiltinVarTests.cpp | 191 float zNear = deFloatClamp(m_params.zNear, 0.0f, 1.0f); in evaluate() 192 float zFar = deFloatClamp(m_params.zFar, 0.0f, 1.0f); in evaluate()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRender.cpp | 2385 const float fx1 = deFloatClamp((sfx - sx0) * oosx, 0.0f, 1.0f); in computeVertexReference() 2386 const float fy1 = deFloatClamp((sfy - sy0) * oosy, 0.0f, 1.0f); in computeVertexReference()
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D | vktShaderRenderTextureFunctionTests.cpp | 2607 computedLod = deFloatClamp(computedLod, 0.0f, (float)maxAccessibleLevel); in computeLevelFromLod() 2618 return deFloatClamp(deFloatCeil(computedLod + 0.5f) - 1.0f, 0.0f, (float)maxAccessibleLevel); in computeLevelFromLod()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl3cTextureSizePromotion.cpp | 924 deFloatClamp(s_source_texture_data_sn[channel], 0, 1); in checkDestinationTexture()
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/external/deqp/framework/randomshaders/ |
D | rsgExpression.cpp | 380 …const float value = deFloatClamp(minVal + step*(float)state.getRandom().getInt(0, numSteps), minV… in FloatLiteral()
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