Searched refs:debug_print_sync_fallback (Results 1 – 3 of 3) sorted by relevance
77 debug_print_sync_fallback("MapGrid1d"); in _mesa_marshal_MapGrid1d()115 debug_print_sync_fallback("MapGrid1f"); in _mesa_marshal_MapGrid1f()165 debug_print_sync_fallback("ProgramUniform3i64vARB"); in _mesa_marshal_ProgramUniform3i64vARB()211 debug_print_sync_fallback("TexCoordP1ui"); in _mesa_marshal_TexCoordP1ui()257 debug_print_sync_fallback("MultiTexCoord1dv"); in _mesa_marshal_MultiTexCoord1dv()303 debug_print_sync_fallback("AttachShader"); in _mesa_marshal_AttachShader()344 debug_print_sync_fallback("VertexAttrib3fARB"); in _mesa_marshal_VertexAttrib3fARB()376 debug_print_sync_fallback("Indexubv"); in _mesa_marshal_Indexubv()441 debug_print_sync_fallback("Color3ubv"); in _mesa_marshal_Color3ubv()493 debug_print_sync_fallback("ProgramUniform2ui"); in _mesa_marshal_ProgramUniform2ui()[all …]
104 debug_print_sync_fallback(const char *func) in debug_print_sync_fallback() function
102 debug_print_sync_fallback("Enable"); in _mesa_marshal_Enable()