Home
last modified time | relevance | path

Searched refs:depth00 (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/mesa/swrast/
Ds_texfilter.c3455 GLfloat depth00, GLfloat depth01, in shadow_compare4() argument
3464 if (coord > depth00) luminance -= d; in shadow_compare4()
3470 if (coord < depth00) luminance -= d; in shadow_compare4()
3476 if (coord >= depth00) luminance -= d; in shadow_compare4()
3482 if (coord <= depth00) luminance -= d; in shadow_compare4()
3488 if (coord != depth00) luminance -= d; in shadow_compare4()
3494 if (coord == depth00) luminance -= d; in shadow_compare4()
3505 return lerp_2d(wi, wj, depth00, depth10, depth01, depth11); in shadow_compare4()
3601 GLfloat depth00, depth01, depth10, depth11, depthRef; in sample_depth_texture() local
3627 depth00 = samp->BorderColor.f[0]; in sample_depth_texture()
[all …]