Searched refs:depthStencilRenderbuffer (Results 1 – 2 of 2) sorted by relevance
450 Renderbuffer *depthStencilRenderbuffer = new Renderbuffer(0, depthStencil); in DefaultFramebuffer() local451 mDepthbufferPointer = depthStencilRenderbuffer; in DefaultFramebuffer()452 mStencilbufferPointer = depthStencilRenderbuffer; in DefaultFramebuffer()455 …mDepthbufferType = (depthStencilRenderbuffer->getDepthSize() != 0) ? GL_RENDERBUFFER_OES : GL_NONE… in DefaultFramebuffer()456 …mStencilbufferType = (depthStencilRenderbuffer->getStencilSize() != 0) ? GL_RENDERBUFFER_OES : GL_… in DefaultFramebuffer()
714 Renderbuffer *depthStencilRenderbuffer = new Renderbuffer(0, depthStencil); in DefaultFramebuffer() local715 mDepthbufferPointer = depthStencilRenderbuffer; in DefaultFramebuffer()716 mStencilbufferPointer = depthStencilRenderbuffer; in DefaultFramebuffer()718 …mDepthbufferType = (depthStencilRenderbuffer->getDepthSize() != 0) ? GL_FRAMEBUFFER_DEFAULT : GL_N… in DefaultFramebuffer()719 …mStencilbufferType = (depthStencilRenderbuffer->getStencilSize() != 0) ? GL_FRAMEBUFFER_DEFAULT : … in DefaultFramebuffer()