Home
last modified time | relevance | path

Searched refs:depthWriteMask (Results 1 – 12 of 12) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fDepthStencilTests.cpp106 bool depthWriteMask; member
114 , depthWriteMask (false) in DepthStencilParams()
149 " write mask = " << (params.depthWriteMask ? "true" : "false") << "\n" in operator <<()
301 renderCmd.params.depthWriteMask = true; in generateBaseClearAndDepthCommands()
330 cmd.params.depthWriteMask = false; in generateDepthVisualizeCommands()
404 dst.state.depthMask = src.params.depthWriteMask; in translateCommand()
457 glDepthMask(command.params.depthWriteMask ? GL_TRUE : GL_FALSE); in render()
777 params.depthWriteMask = rnd.getBool(); in randomDepthStencilState()
860 params.depthWriteMask = true; in init()
932 params.depthWriteMask = true; in init()
[all …]
Des3fRandomFragmentOpTests.cpp112 dst.depthMask = src.depthWriteMask; in translateState()
185 wrapper.glDepthMask(state.depthWriteMask ? GL_TRUE : GL_FALSE); in setGLState()
/external/deqp/modules/gles2/functional/
Des2fDepthStencilTests.cpp106 bool depthWriteMask; member
114 , depthWriteMask (false) in DepthStencilParams()
149 " write mask = " << (params.depthWriteMask ? "true" : "false") << "\n" in operator <<()
301 renderCmd.params.depthWriteMask = true; in generateBaseClearAndDepthCommands()
330 cmd.params.depthWriteMask = false; in generateDepthVisualizeCommands()
404 dst.state.depthMask = src.params.depthWriteMask; in translateCommand()
457 glDepthMask(command.params.depthWriteMask ? GL_TRUE : GL_FALSE); in render()
777 params.depthWriteMask = rnd.getBool(); in randomDepthStencilState()
860 params.depthWriteMask = true; in init()
932 params.depthWriteMask = true; in init()
[all …]
Des2fRandomFragmentOpTests.cpp112 dst.depthMask = src.depthWriteMask; in translateState()
185 wrapper.glDepthMask(state.depthWriteMask ? GL_TRUE : GL_FALSE); in setGLState()
/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
Ddepthstencil.h209 simdscalar depthWriteMask = _simd_and_ps(depthResult, stencilMask); in DepthStencilTest() local
210 depthWriteMask = _simd_and_ps(depthWriteMask, coverageMask); in DepthStencilTest()
213 return depthWriteMask; in DepthStencilTest()
/external/deqp/modules/glshared/
DglsInteractionTestUtil.hpp91 bool depthWriteMask; member
108 , depthWriteMask (false) in RenderState()
DglsInteractionTestUtil.cpp187 state.depthWriteMask = rnd.getFloat() < depthWriteProbability; in computeRandomRenderState()
DglsFragOpInteractionCase.cpp256 ctx.depthMask(state.depthWriteMask ? GL_TRUE : GL_FALSE); in setRenderState()
/external/mesa3d/src/gallium/drivers/svga/include/
Dsvga3d_dx.h1099 SVGA3dDepthWriteMask depthWriteMask; member
1128 SVGA3dDepthWriteMask depthWriteMask; member
/external/mesa3d/src/gallium/drivers/svga/
Dsvga_cmd_vgpu10.c918 SVGA3dDepthWriteMask depthWriteMask, in SVGA3D_vgpu10_DefineDepthStencilState() argument
937 depthWriteMask, depthFunc, in SVGA3D_vgpu10_DefineDepthStencilState()
Dsvga_cmd.h543 SVGA3dDepthWriteMask depthWriteMask,
/external/mesa3d/src/gallium/drivers/svga/svgadump/
Dsvga_dump.c1819 SVGA3D_DUMP_PARAMETER(depthWriteMask, u); in SVGA3D_DUMP_HEADER()