Searched refs:dirty_shader (Results 1 – 15 of 15) sorted by relevance
263 enum fd_dirty_shader_state dirty_shader[PIPE_SHADER_TYPES]; member392 ctx->dirty_shader[i] = ~0; in fd_context_all_dirty()407 ctx->dirty_shader[i] = 0; in fd_context_all_clean()
95 ctx->dirty_shader[shader] |= FD_DIRTY_SHADER_TEX; in fd_sampler_states_bind()107 ctx->dirty_shader[shader] |= FD_DIRTY_SHADER_TEX; in fd_set_sampler_views()
40 ctx->dirty_shader[PIPE_SHADER_FRAGMENT] |= FD_DIRTY_SHADER_PROG; in fd_fp_state_bind()49 ctx->dirty_shader[PIPE_SHADER_VERTEX] |= FD_DIRTY_SHADER_PROG; in fd_vp_state_bind()
112 ctx->dirty_shader[shader] |= FD_DIRTY_SHADER_CONST; in fd_set_constant_buffer()161 ctx->dirty_shader[shader] |= FD_DIRTY_SHADER_SSBO; in fd_set_shader_buffers()208 ctx->dirty_shader[shader] |= FD_DIRTY_SHADER_IMAGE; in fd_set_shader_images()488 ctx->dirty_shader[PIPE_SHADER_COMPUTE] |= FD_DIRTY_SHADER_PROG; in fd_bind_compute_state()
73 if (ctx->dirty_shader[stage] & FD_DIRTY_SHADER_CONST) in rebind_resource()76 ctx->dirty_shader[stage] |= FD_DIRTY_SHADER_CONST; in rebind_resource()81 if (ctx->dirty_shader[stage] & FD_DIRTY_SHADER_TEX) in rebind_resource()84 ctx->dirty_shader[stage] |= FD_DIRTY_SHADER_TEX; in rebind_resource()90 if (ctx->dirty_shader[stage] & FD_DIRTY_SHADER_SSBO) in rebind_resource()93 ctx->dirty_shader[stage] |= FD_DIRTY_SHADER_SSBO; in rebind_resource()
88 ctx->dirty_shader[PIPE_SHADER_FRAGMENT] |= FD_DIRTY_SHADER_PROG; in fixup_shader_state()93 ctx->dirty_shader[PIPE_SHADER_VERTEX] |= FD_DIRTY_SHADER_PROG; in fixup_shader_state()
745 if (ctx->dirty_shader[PIPE_SHADER_VERTEX] & FD_DIRTY_SHADER_TEX) in fd4_emit_state()748 if (ctx->dirty_shader[PIPE_SHADER_FRAGMENT] & FD_DIRTY_SHADER_TEX) in fd4_emit_state()
104 ctx->dirty_shader[PIPE_SHADER_FRAGMENT] |= FD_DIRTY_SHADER_PROG; in fixup_shader_state()109 ctx->dirty_shader[PIPE_SHADER_VERTEX] |= FD_DIRTY_SHADER_PROG; in fixup_shader_state()
789 if (ctx->dirty_shader[PIPE_SHADER_VERTEX] & FD_DIRTY_SHADER_TEX) in fd3_emit_state()792 if (ctx->dirty_shader[PIPE_SHADER_FRAGMENT] & FD_DIRTY_SHADER_TEX) in fd3_emit_state()
292 ctx->dirty_shader[PIPE_SHADER_VERTEX] |= FD_DIRTY_SHADER_PROG; in fd2_clear()293 ctx->dirty_shader[PIPE_SHADER_FRAGMENT] |= FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_CONST; in fd2_clear()
244 bool dirty_fp = !!(ctx->dirty_shader[PIPE_SHADER_FRAGMENT] & FD_DIRTY_SHADER_PROG); in fd2_program_validate()245 bool dirty_vp = !!(ctx->dirty_shader[PIPE_SHADER_VERTEX] & FD_DIRTY_SHADER_PROG); in fd2_program_validate()
766 if (ctx->dirty_shader[PIPE_SHADER_VERTEX] & FD_DIRTY_SHADER_TEX) { in fd5_emit_state()773 if (ctx->dirty_shader[PIPE_SHADER_FRAGMENT] & FD_DIRTY_SHADER_TEX) { in fd5_emit_state()788 if (ctx->dirty_shader[PIPE_SHADER_FRAGMENT] & FD_DIRTY_SHADER_SSBO) in fd5_emit_state()791 if (ctx->dirty_shader[PIPE_SHADER_FRAGMENT] & FD_DIRTY_SHADER_IMAGE) in fd5_emit_state()799 enum fd_dirty_shader_state dirty = ctx->dirty_shader[PIPE_SHADER_COMPUTE]; in fd5_emit_cs_state()
81 ctx->dirty_shader[PIPE_SHADER_FRAGMENT] |= FD_DIRTY_SHADER_PROG; in fixup_shader_state()86 ctx->dirty_shader[PIPE_SHADER_VERTEX] |= FD_DIRTY_SHADER_PROG; in fixup_shader_state()
164 if (ctx->dirty_shader[PIPE_SHADER_COMPUTE] & FD_DIRTY_SHADER_PROG) in fd5_launch_grid()
768 enum fd_dirty_shader_state dirty = ctx->dirty_shader[t]; in emit_common_consts()