Searched refs:draw_dirty (Results 1 – 3 of 3) sorted by relevance
389 if (nv30->draw_dirty & NV30_NEW_VIEWPORT) in nv30_render_vbo()391 if (nv30->draw_dirty & NV30_NEW_RASTERIZER) in nv30_render_vbo()393 if (nv30->draw_dirty & NV30_NEW_CLIP) in nv30_render_vbo()395 if (nv30->draw_dirty & NV30_NEW_ARRAYS) { in nv30_render_vbo()399 if (nv30->draw_dirty & NV30_NEW_FRAGPROG) { in nv30_render_vbo()405 if (nv30->draw_dirty & NV30_NEW_VERTPROG) { in nv30_render_vbo()411 if (nv30->draw_dirty & NV30_NEW_VERTCONST) { in nv30_render_vbo()455 nv30->draw_dirty = 0; in nv30_render_vbo()
63 uint32_t draw_dirty; member
476 nv30->draw_dirty |= nv30->dirty; in nv30_state_validate()