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Searched refs:dstate (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/gallium/drivers/ddebug/
Ddd_draw.c86 dd_num_active_viewports(struct dd_draw_state *dstate) in dd_num_active_viewports() argument
91 if (dstate->shaders[PIPE_SHADER_GEOMETRY]) in dd_num_active_viewports()
92 tokens = dstate->shaders[PIPE_SHADER_GEOMETRY]->state.shader.tokens; in dd_num_active_viewports()
93 else if (dstate->shaders[PIPE_SHADER_TESS_EVAL]) in dd_num_active_viewports()
94 tokens = dstate->shaders[PIPE_SHADER_TESS_EVAL]->state.shader.tokens; in dd_num_active_viewports()
95 else if (dstate->shaders[PIPE_SHADER_VERTEX]) in dd_num_active_viewports()
96 tokens = dstate->shaders[PIPE_SHADER_VERTEX]->state.shader.tokens; in dd_num_active_viewports()
183 dd_dump_render_condition(struct dd_draw_state *dstate, FILE *f) in dd_dump_render_condition() argument
185 if (dstate->render_cond.query) { in dd_dump_render_condition()
187 DUMP_M(query_type, &dstate->render_cond, query->type); in dd_dump_render_condition()
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Ddd_context.c152 struct dd_draw_state *dstate = &dctx->draw_state; in dd_context_render_condition() local
155 dstate->render_cond.query = dd_query(query); in dd_context_render_condition()
156 dstate->render_cond.condition = condition; in dd_context_render_condition()
157 dstate->render_cond.mode = mode; in dd_context_render_condition()
559 struct dd_draw_state *dstate = &dctx->draw_state; in dd_context_set_stream_output_targets() local
561 dstate->num_so_targets = num_targets; in dd_context_set_stream_output_targets()
562 safe_memcpy(dstate->so_targets, tgs, sizeof(*tgs) * num_targets); in dd_context_set_stream_output_targets()
563 safe_memcpy(dstate->so_offsets, offsets, sizeof(*offsets) * num_targets); in dd_context_set_stream_output_targets()