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Searched refs:dtex (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/gallium/drivers/svga/
Dsvga_pipe_blit.c87 struct svga_texture *dtex, *stex; in copy_region_vgpu10() local
91 dtex = svga_texture(dst_tex); in copy_region_vgpu10()
109 dtex->handle, dstSubResource, in copy_region_vgpu10()
114 dtex->handle, dstSubResource, in copy_region_vgpu10()
120 svga_define_texture_level(dtex, dst_face, dst_level); in copy_region_vgpu10()
123 svga_set_texture_rendered_to(dtex, dst_face, dst_level); in copy_region_vgpu10()
312 struct svga_texture *dtex, *stex; in can_blit_via_copy_region_vgpu10() local
320 dtex = svga_texture(blit_info->dst.resource); in can_blit_via_copy_region_vgpu10()
325 if (stex->handle == dtex->handle) in can_blit_via_copy_region_vgpu10()
330 dtex->key.format); in can_blit_via_copy_region_vgpu10()
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/external/swiftshader/third_party/llvm-7.0/llvm/test/CodeGen/AMDGPU/
Dwqm.ll109 …%dtex = call <4 x float> @llvm.amdgcn.image.sample.1d.v4f32.f32(i32 15, float %tex0, <8 x i32> %rs…
110 ret <4 x float> %dtex
363 …%dtex = call <4 x float> @llvm.amdgcn.image.sample.1d.v4f32.f32(i32 15, float %tex0, <8 x i32> %rs…
364 %data.if = extractelement <4 x float> %dtex, i32 0
406 …%dtex = call <4 x float> @llvm.amdgcn.image.sample.1d.v4f32.f32(i32 15, float %tex0, <8 x i32> %rs…
407 %data.if = extractelement <4 x float> %dtex, i32 0
481 …%dtex = call <4 x float> @llvm.amdgcn.image.sample.1d.v4f32.f32(i32 15, float %tex0, <8 x i32> %rs…
482 %dtex.1 = extractelement <4 x float> %dtex, i32 0
483 …call void @llvm.amdgcn.buffer.store.f32(float %dtex.1, <4 x i32> undef, i32 %idx, i32 0, i1 0, i1 …
485 %cc = fcmp ogt float %dtex.1, 0.0
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