Searched refs:effectiveAccess (Results 1 – 1 of 1) sorted by relevance
663 …const tcu::ConstPixelBufferAccess effectiveAccess = glu::getTextureBufferEffectiveRefTexture(tex… in renderReference() local666 const TextureVertexShader textureVertexShader (effectiveAccess); in renderReference()670 const TextureFragmentShader textureFragmentShader (effectiveAccess); in renderReference()