Searched refs:entity1Adjust (Results 1 – 1 of 1) sorted by relevance
154 Vector2 entity1Adjust = vectorPool.allocate(collisionNormal); in resolveCollision() local156 entity1Adjust.set(collisionNormal); in resolveCollision()157 entity1Adjust.multiply(j); in resolveCollision()158 entity1Adjust.divide(getMass()); in resolveCollision()159 entity1Adjust.add(impulse); in resolveCollision()160 outputImpulse.set(entity1Adjust); in resolveCollision()161 vectorPool.release(entity1Adjust); in resolveCollision()199 Vector2 entity1Adjust = vectorPool.allocate(collisionNormal); in resolveCollision() local200 entity1Adjust.multiply(j); in resolveCollision()201 entity1Adjust.divide(getMass()); in resolveCollision()[all …]