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Searched refs:entity1Adjust (Results 1 – 1 of 1) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DPhysicsComponent.java154 Vector2 entity1Adjust = vectorPool.allocate(collisionNormal); in resolveCollision() local
156 entity1Adjust.set(collisionNormal); in resolveCollision()
157 entity1Adjust.multiply(j); in resolveCollision()
158 entity1Adjust.divide(getMass()); in resolveCollision()
159 entity1Adjust.add(impulse); in resolveCollision()
160 outputImpulse.set(entity1Adjust); in resolveCollision()
161 vectorPool.release(entity1Adjust); in resolveCollision()
199 Vector2 entity1Adjust = vectorPool.allocate(collisionNormal); in resolveCollision() local
200 entity1Adjust.multiply(j); in resolveCollision()
201 entity1Adjust.divide(getMass()); in resolveCollision()
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