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Searched refs:es_token_present (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dglsl_parser_extras.cpp383 bool es_token_present = false; in process_version_directive() local
387 es_token_present = true; in process_version_directive()
411 this->es_shader = es_token_present; in process_version_directive()
413 if (es_token_present) { in process_version_directive()