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Searched refs:evalArrayCoordsVec2 (Results 1 – 4 of 4) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderIndexingTests.cpp109 void evalArrayCoordsVec2 (ShaderEvalContext& c) { c.color.xy() = 1.875f * c.coords.swizzle(0,1); } in evalArrayCoordsVec2() function
116 else if (dataType == TYPE_FLOAT_VEC2) return evalArrayCoordsVec2; in getArrayCoordsEvalFunc()
/external/deqp/modules/gles3/functional/
Des3fShaderIndexingTests.cpp103 void evalArrayCoordsVec2 (ShaderEvalContext& c) { c.color.xy() = 1.875f * c.coords.swizzle(0,1); } in evalArrayCoordsVec2() function
110 else if (dataType == TYPE_FLOAT_VEC2) return evalArrayCoordsVec2; in getArrayCoordsEvalFunc()
/external/deqp/external/openglcts/modules/common/
DglcShaderIndexingTests.cpp92 void evalArrayCoordsVec2(ShaderEvalContext& c) in evalArrayCoordsVec2() function
110 return evalArrayCoordsVec2; in getArrayCoordsEvalFunc()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderIndexingTests.cpp98 void evalArrayCoordsVec2 (ShaderEvalContext& c) { c.color.xy() = 1.875f * c.coords.swizzle(0,1); } in evalArrayCoordsVec2() function
105 else if (dataType == TYPE_FLOAT_VEC2) return evalArrayCoordsVec2; in getArrayCoordsEvalFunc()