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Searched refs:evalArrayCoordsVec4 (Results 1 – 4 of 4) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderIndexingTests.cpp111 void evalArrayCoordsVec4 (ShaderEvalContext& c) { c.color = 1.875f * c.coords; } in evalArrayCoordsVec4() function
118 else if (dataType == TYPE_FLOAT_VEC4) return evalArrayCoordsVec4; in getArrayCoordsEvalFunc()
/external/deqp/modules/gles3/functional/
Des3fShaderIndexingTests.cpp105 void evalArrayCoordsVec4 (ShaderEvalContext& c) { c.color = 1.875f * c.coords; } in evalArrayCoordsVec4() function
112 else if (dataType == TYPE_FLOAT_VEC4) return evalArrayCoordsVec4; in getArrayCoordsEvalFunc()
/external/deqp/external/openglcts/modules/common/
DglcShaderIndexingTests.cpp100 void evalArrayCoordsVec4(ShaderEvalContext& c) in evalArrayCoordsVec4() function
114 return evalArrayCoordsVec4; in getArrayCoordsEvalFunc()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderIndexingTests.cpp100 void evalArrayCoordsVec4 (ShaderEvalContext& c) { c.color = 1.875f * c.coords; } in evalArrayCoordsVec4() function
107 else if (dataType == TYPE_FLOAT_VEC4) return evalArrayCoordsVec4; in getArrayCoordsEvalFunc()