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Searched refs:evalArrayUniformFloat (Results 1 – 4 of 4) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderIndexingTests.cpp124 void evalArrayUniformFloat (ShaderEvalContext& c) { c.color.x() = 1.875f * c.constCoords.x(); } in evalArrayUniformFloat() function
131 if (dataType == TYPE_FLOAT) return evalArrayUniformFloat; in getArrayUniformEvalFunc()
/external/deqp/modules/gles3/functional/
Des3fShaderIndexingTests.cpp118 void evalArrayUniformFloat (ShaderEvalContext& c) { c.color.x() = 1.875f * c.constCoords.x(); } in evalArrayUniformFloat() function
125 if (dataType == TYPE_FLOAT) return evalArrayUniformFloat; in getArrayUniformEvalFunc()
/external/deqp/external/openglcts/modules/common/
DglcShaderIndexingTests.cpp120 void evalArrayUniformFloat(ShaderEvalContext& c) in evalArrayUniformFloat() function
140 return evalArrayUniformFloat; in getArrayUniformEvalFunc()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderIndexingTests.cpp113 void evalArrayUniformFloat (ShaderEvalContext& c) { c.color.x() = 1.875f * c.constCoords.x(); } in evalArrayUniformFloat() function
120 if (dataType == TYPE_FLOAT) return evalArrayUniformFloat; in getArrayUniformEvalFunc()