Searched refs:evalArrayUniformVec2 (Results 1 – 4 of 4) sorted by relevance
125 void evalArrayUniformVec2 (ShaderEvalContext& c) { c.color.xy() = 1.875f * c.constCoords.swizzle(0… in evalArrayUniformVec2() function132 else if (dataType == TYPE_FLOAT_VEC2) return evalArrayUniformVec2; in getArrayUniformEvalFunc()
119 void evalArrayUniformVec2 (ShaderEvalContext& c) { c.color.xy() = 1.875f * c.constCoords.swizzle(0… in evalArrayUniformVec2() function126 else if (dataType == TYPE_FLOAT_VEC2) return evalArrayUniformVec2; in getArrayUniformEvalFunc()
124 void evalArrayUniformVec2(ShaderEvalContext& c) in evalArrayUniformVec2() function142 return evalArrayUniformVec2; in getArrayUniformEvalFunc()
114 void evalArrayUniformVec2 (ShaderEvalContext& c) { c.color.xy() = 1.875f * c.constCoords.swizzle(0… in evalArrayUniformVec2() function121 else if (dataType == TYPE_FLOAT_VEC2) return evalArrayUniformVec2; in getArrayUniformEvalFunc()