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Searched refs:evalArrayUniformVec4 (Results 1 – 4 of 4) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderIndexingTests.cpp127 void evalArrayUniformVec4 (ShaderEvalContext& c) { c.color = 1.875f * c.constCoords; } in evalArrayUniformVec4() function
134 else if (dataType == TYPE_FLOAT_VEC4) return evalArrayUniformVec4; in getArrayUniformEvalFunc()
/external/deqp/modules/gles3/functional/
Des3fShaderIndexingTests.cpp121 void evalArrayUniformVec4 (ShaderEvalContext& c) { c.color = 1.875f * c.constCoords; } in evalArrayUniformVec4() function
128 else if (dataType == TYPE_FLOAT_VEC4) return evalArrayUniformVec4; in getArrayUniformEvalFunc()
/external/deqp/external/openglcts/modules/common/
DglcShaderIndexingTests.cpp132 void evalArrayUniformVec4(ShaderEvalContext& c) in evalArrayUniformVec4() function
146 return evalArrayUniformVec4; in getArrayUniformEvalFunc()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderIndexingTests.cpp116 void evalArrayUniformVec4 (ShaderEvalContext& c) { c.color = 1.875f * c.constCoords; } in evalArrayUniformVec4() function
123 else if (dataType == TYPE_FLOAT_VEC4) return evalArrayUniformVec4; in getArrayUniformEvalFunc()