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Searched refs:evalSubscriptMat3 (Results 1 – 4 of 4) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderIndexingTests.cpp821 void evalSubscriptMat3 (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2) + 0.5f*c.co… in evalSubscriptMat3() function
827 else if (dataType == TYPE_FLOAT_MAT3) return evalSubscriptMat3; in getMatrixSubscriptEvalFunc()
/external/deqp/modules/gles3/functional/
Des3fShaderIndexingTests.cpp776 void evalSubscriptMat3 (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2) + 0.5f*c.c… in evalSubscriptMat3() function
791 case TYPE_FLOAT_MAT3: return evalSubscriptMat3; in getMatrixSubscriptEvalFunc()
/external/deqp/external/openglcts/modules/common/
DglcShaderIndexingTests.cpp864 void evalSubscriptMat3(ShaderEvalContext& c) in evalSubscriptMat3() function
902 return evalSubscriptMat3; in getMatrixSubscriptEvalFunc()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderIndexingTests.cpp849 void evalSubscriptMat3 (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2) + 0.5f*c.c… in evalSubscriptMat3() function
864 case TYPE_FLOAT_MAT3: return evalSubscriptMat3; in getMatrixSubscriptEvalFunc()