Searched refs:exp2x (Results 1 – 9 of 9) sorted by relevance
/external/mesa3d/src/compiler/spirv/ |
D | vtn_glsl450.c | 644 nir_ssa_def *exp2x = build_exp(nb, nir_fmul(nb, x, nir_imm_float(nb, 2))); in handle_glsl450_alu() local 645 val->ssa->def = nir_fdiv(nb, nir_fsub(nb, exp2x, nir_imm_float(nb, 1)), in handle_glsl450_alu() 646 nir_fadd(nb, exp2x, nir_imm_float(nb, 1))); in handle_glsl450_alu()
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/external/swiftshader/src/Pipeline/ |
D | ShaderCore.hpp | 295 void exp2x(Vector4f &dst, const Vector4f &src, bool pp = false);
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D | ShaderCore.cpp | 1105 void ShaderCore::exp2x(Vector4f &dst, const Vector4f &src, bool pp) in exp2x() function in sw::ShaderCore 1710 exp2x(dst, src, true); // FIXME: 10-bit precision suffices in expp()
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D | VertexProgram.cpp | 180 case Shader::OPCODE_EXP2X: exp2x(d, s0, pp); break; in program()
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D | PixelProgram.cpp | 202 case Shader::OPCODE_EXP2X: exp2x(d, s0, pp); break; in applyShader()
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/external/swiftshader/src/Shader/ |
D | ShaderCore.hpp | 295 void exp2x(Vector4f &dst, const Vector4f &src, bool pp = false);
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D | ShaderCore.cpp | 1105 void ShaderCore::exp2x(Vector4f &dst, const Vector4f &src, bool pp) in exp2x() function in sw::ShaderCore 1710 exp2x(dst, src, true); // FIXME: 10-bit precision suffices in expp()
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D | VertexProgram.cpp | 187 case Shader::OPCODE_EXP2X: exp2x(d, s0, pp); break; in program()
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D | PixelProgram.cpp | 202 case Shader::OPCODE_EXP2X: exp2x(d, s0, pp); break; in applyShader()
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