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Searched refs:eyez (Results 1 – 2 of 2) sorted by relevance

/external/autotest/client/deps/webgl_mpd/src/resources/
DJ3DIMath.js678 J3DIMatrix4.prototype.lookat = function(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz) argument
680 if (typeof eyez == 'object' && "length" in eyez) {
681 var t = eyez;
694 eyez = t[2];
704 var zz = eyez - centerz;
763 matrix.translate(-eyex, -eyey, -eyez);
/external/autotest/client/site_tests/graphics_SanAngeles/src/
Ddemo.c860 static void gluLookAt(GLfloat eyex, GLfloat eyey, GLfloat eyez, in gluLookAt() argument
877 z[2] = eyez - centerz; in gluLookAt()
941 Matrix4x4_Translate(sModelView, -eyex, -eyey, -eyez); in gluLookAt()
965 glTranslatef(-eyex, -eyey, -eyez); in gluLookAt()