Searched refs:eyez (Results 1 – 2 of 2) sorted by relevance
/external/autotest/client/deps/webgl_mpd/src/resources/ |
D | J3DIMath.js | 678 J3DIMatrix4.prototype.lookat = function(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz) argument 680 if (typeof eyez == 'object' && "length" in eyez) { 681 var t = eyez; 694 eyez = t[2]; 704 var zz = eyez - centerz; 763 matrix.translate(-eyex, -eyey, -eyez);
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/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
D | demo.c | 860 static void gluLookAt(GLfloat eyex, GLfloat eyey, GLfloat eyez, in gluLookAt() argument 877 z[2] = eyez - centerz; in gluLookAt() 941 Matrix4x4_Translate(sModelView, -eyex, -eyey, -eyez); in gluLookAt() 965 glTranslatef(-eyex, -eyey, -eyez); in gluLookAt()
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