Searched refs:fCenterY (Results 1 – 2 of 2) sorted by relevance
132 float fCenterY = (rcAnnot.top + rcAnnot.bottom) / 2.0f; in GenerateResults() local133 if (fCenterY > rcLeftTop.bottom && fCenterY < rcLeftTop.top) in GenerateResults()
144 float fCenterY = (top + bottom) / 2.0f; in GetCenterSquare() local145 return CFX_FloatRect(fCenterX - fHalfWidth, fCenterY - fHalfWidth, in GetCenterSquare()146 fCenterX + fHalfWidth, fCenterY + fHalfWidth); in GetCenterSquare()