Searched refs:fForceHighPrecision (Results 1 – 11 of 11) sorted by relevance
108 void forceHighPrecision() override { fForceHighPrecision = true; } in forceHighPrecision()166 bool fForceHighPrecision; variable
75 , fForceHighPrecision(false) { in GrGLSLFragmentShaderBuilder()
126 void forceHighPrecision() override { fForceHighPrecision = true; } in forceHighPrecision()191 bool fForceHighPrecision = false; variable
280 if (fFS.fForceHighPrecision) { in finalize()281 settings.fForceHighPrecision = true; in finalize()
87 bool fForceHighPrecision = false; member
335 if (fFS.fForceHighPrecision) { in finalize()336 settings.fForceHighPrecision = true; in finalize()
97 bool fForceHighPrecision = false; member
1876 settings.fForceHighPrecision = true; in DEF_TEST()
1965 settings.fForceHighPrecision = true; in DEF_TEST()
1180 if (fProgram.fSettings.fForceHighPrecision || in writeFunctionCall()1187 return fProgram.fSettings.fForceHighPrecision ? "highp " : "mediump "; in writeFunctionCall()
1207 if (fProgram.fSettings.fForceHighPrecision || in writeFunctionCall()1214 return fProgram.fSettings.fForceHighPrecision ? "highp " : "mediump "; in writeFunctionCall()