Searched refs:fRenderFlags (Results 1 – 8 of 8) sorted by relevance
39 , fRenderFlags(0) { in NIMASlide()70 fActor->render(canvas, fRenderFlags); in draw()147 int useImmediate = SkToBool(fRenderFlags & kImmediate_RenderFlag); in renderGUI()152 fRenderFlags |= kImmediate_RenderFlag; in renderGUI()154 fRenderFlags &= ~kImmediate_RenderFlag; in renderGUI()158 bool useCache = SkToBool(fRenderFlags & kCache_RenderFlag); in renderGUI()162 fRenderFlags |= kCache_RenderFlag; in renderGUI()164 fRenderFlags &= ~kCache_RenderFlag; in renderGUI()168 bool drawBounds = SkToBool(fRenderFlags & kBounds_RenderFlag); in renderGUI()172 fRenderFlags |= kBounds_RenderFlag; in renderGUI()[all …]
45 uint32_t fRenderFlags; variable
131 , fRenderFlags(0) { in NimaActorImage()138 bool dirty = renderFlags != fRenderFlags; in render()139 fRenderFlags = renderFlags; in render()
126 uint32_t fRenderFlags; variable