Searched refs:fView (Results 1 – 6 of 6) sorted by relevance
/external/skia/samplecode/ |
D | SampleCCPRGeometry.cpp | 84 DrawCoverageCountOp(CCPRGeometryView* view) : INHERITED(ClassID()), fView(view) { in DrawCoverageCountOp() 85 this->setBounds(SkRect::MakeIWH(fView->width(), fView->height()), GrOp::HasAABloat::kNo, in DrawCoverageCountOp() 102 CCPRGeometryView* fView; member in CCPRGeometryView::DrawCoverageCountOp 341 if (!fView->fDoStroke) { in onExecute() 342 GrCCCoverageProcessor proc(rp, fView->fPrimitiveType); in onExecute() 346 if (PrimitiveType::kCubics == fView->fPrimitiveType || in onExecute() 347 PrimitiveType::kConics == fView->fPrimitiveType) { in onExecute() 349 rp->createBuffer(fView->fQuadPointInstances.count() * sizeof(QuadPointInstance), in onExecute() 351 fView->fQuadPointInstances.begin())); in onExecute() 352 if (!fView->fQuadPointInstances.empty() && instBuff) { in onExecute() [all …]
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/external/skqp/samplecode/ |
D | SampleCCPRGeometry.cpp | 82 DrawCoverageCountOp(CCPRGeometryView* view) : INHERITED(ClassID()), fView(view) { in DrawCoverageCountOp() 83 this->setBounds(SkRect::MakeIWH(fView->width(), fView->height()), GrOp::HasAABloat::kNo, in DrawCoverageCountOp() 99 CCPRGeometryView* fView; member in CCPRGeometryView::DrawCoverageCountOp 338 if (!fView->fDoStroke) { in onExecute() 339 GrCCCoverageProcessor proc(rp, fView->fPrimitiveType); in onExecute() 343 if (PrimitiveType::kCubics == fView->fPrimitiveType || in onExecute() 344 PrimitiveType::kConics == fView->fPrimitiveType) { in onExecute() 346 fView->fQuadPointInstances.count() * sizeof(QuadPointInstance), in onExecute() 349 fView->fQuadPointInstances.begin())); in onExecute() 350 if (!fView->fQuadPointInstances.empty() && instBuff) { in onExecute() [all …]
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/external/mesa3d/include/HaikuGL/ |
D | GLRenderer.h | 52 inline BGLView* GLView() { return fView; }; in GLView() 65 BGLView* fView; // Never forget who is the boss! variable
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/external/mesa3d/src/hgl/ |
D | GLRendererRoster.cpp | 35 fView(view), in GLRendererRoster() 208 = instantiate_renderer(fView, fOptions, new BGLDispatcher()); in CreateRenderer()
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D | GLRendererRoster.h | 43 BGLView* fView; variable
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D | GLRenderer.cpp | 18 fView(view), in BGLRenderer()
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